Monday, December 31, 2007

Upping the ante... Oh my

So, I had a nice schedule for next quarter pretty much decided, then I get emails from two professors recommending that I take this seminar. One of those was from the OSU guy teaching the course, and the other is from my advisor, so I probably should, right? Plus, an internationally-renowned computational linguist will be co-teaching it. Thing is, I already had 25 hours on my schedule, and I really can't drop any of them without falling behind in a major or a minor. Thing also is that this is an 800-level seminar. So, of course, I am taking 30 hours next quarter, if my advisor will agree to increase my hours.

Ling 615: Psycholinguistics, 5 hours
CS&E 779: Neural Networks, 3 hours
Phil 663: Metaphysics, 5 hours
Psych 699: Developmental Language and Cognition Lab Research, 3 hours
Ling 795.03: Phonies, 2 hours
Ling 795.04: Clippers, 1 hour
Ling 795.10: Sanskrit Reading Group, 1 hour
Ling H783: Honors Thesis Research, 5 hours
And,
Ling 884: Seminar on Generating and Interpreting Referring Expressions, 5 hours

The way I figure, that's 18 or 19 hours of real classes, plus 12 or 11 hours of research groups/academic clubs which are basically extracurriculars that I happen to be getting credit for. And I can do 18 or 19 hours of classes easy. Right?

-=-raptur-=-

Monday, December 17, 2007

w00t!

I am officially wirelessly internetting on xubuntu :D

now alls I need is to try it with a password-protected network. Also to reload everything from my backups.

wait. what I need is to go to sleep. (the time stamp on this is accurate)

-=-raptur-=-

going to dual-boot...

accidentally deleted the wrong partition, so I'm starting over... >_<


also, I just noticed that the ability scores from the quiz are hilariously inflated :p

-=-raptur-=-

Saturday, December 15, 2007

While installing OS X: Leopard for dual-boot...

I Am A: Lawful Good Elf /Wizard (1st/1st Level)


Ability Scores:

Strength-13

Dexterity-12

Constitution-13

Intelligence-18

Wisdom-11

Charisma-14


Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.


Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.


Primary Class:
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.


Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)




thank you teager

-=-raptur-=-

Sunday, December 02, 2007

quarter?

only sanskrit left.....


-=-raptur-=-